NWN2: the Harp & the Chrysanthemum
I decided to play this. I downloaded it from its home page but the game has been updated. Here are my notes, which talks a bit about version control but also includes some hints. For more, including the play hints, see below/overleaf.
Maerdin has updated the module, I need to apply the update to my game, now done and remove my mirrors. The update is hosted on its home page. I initially made a zip file and hosted it on my google share, this is no longer useful and so I have amended this index entry i.e. I now longer point at it. Detailed install instructions are held in the .pdf Read Me., which itself is deprecated, there is now a .doc version.
Walkthrough, Notes & Hints
I found a partial walkthrough at Lilura’s blog, and a further review at Belariad’s blog, which reinforces the positive comments on its beauty.
She offers the following advice, “Set Puppet mode to ON and set Party AI to OFF. This gives you full control of what your companions do in combat.”
Another of her pieces of advice is to stock up, she talks of healing kits, and arrows. I’d add acid vials, spells and flame spells, the trolls implement the rule that unless scorched by acid or flame, they regenerate. Nasty. Don’t sell the great sword that does fire damage.
This needs some study, both for Trolls and Treants, both spell casters need to maximise their fire damage, and probably have their AI turned off so they only cast it when the Trolls are vulnerable. I have been watching Critical Role and note that they change their spell caster’s spell books to optimise for specific enemies, undead, drow, daemons etc. Perhaps I need to do this, my normal style is to select the most damage dealing spells available to me irrespective of damage type. (This may no longer work as well as I’d have hoped).
Other spells required are buffs, for instance, the wyverns have no specific vulnerabilities, you just have to keep standing and smashing until they die, I need to concentrate on increasing armour class (or dex) and the to hit score.
I also believe you are punished for sleeping too much, this is tough, especially for spell casters.
There’s some frustratingly odd stuff, the side quests offer significant and useful treasures, these side quests include the Backland Barrow, (Lilandra’s walk-through explains this), as does the pop-up below, and the Dryad’s Fire, in the Northdark Woods (North) which has a frustrating moral dilemma, only the violent route yields the loot. At the end of the Castle Joyous side quest, close the Crypt door, and speak to Oudin.
The Tomb Guardian quest involves another hard fight, which includes a Clay Golum. For more hints, including the monsters inside and outside the Tomb, press the button below
What to do about the Riddle of the Harpers? Do I want to be a Harper? It seems you do!
Buy the “Code of the Harpers” from Oudin, and when they approach you, remember that they are neutral good, they’ll ask you three questions and offer four answers, these are neutralish, good, bad and bollocks. Get them right, i.e. the neutral ones and your in and they’ll offer you clues, necessary clues, as to how to continue on the main quest. (This is also not good, there are puzzles, which seem mandatory 😮. Not good!)
Voeae the Dryad is located in the Northdark Woods North on the south side of the river in the northern part of the map. I entered from the south i.e. the western part of the Map, crossed the river, and then walked north along the bank to find her.
Keyword: “Harp & Chrysanthemum”
SURL: https://wp.me/pauVx4-199, I corrected a spelling mistake in the title